
Here are my suggestions, in order of how much I like them: My aim is to change as little as possible while bringing it in line with our other lawsets - particularly the other main 2. My solution to this hierarchical heresy would be a small rewrite to the corporate lawset. For example, if an issue is causing the entire station to be unable to work (breaking law 3), but not causing any actual damage to assets or the AI, then it would be causing more expenses than, for example, a shitter assistant killing a borg - law 4 would suggest that the station-wide issue would be more important, and so you'd have a case of law 3 > law 1 in effect, which isn't how we want our laws to work. The only law the silicon must follow is 'minimise expenses, maximise revenue'.

It is usually assumed that following law 4 would mean prioritising system integrity over station assets, and that over crew work, but it's not actually written that way. Law 4 informs the silicon what do do regarding the other laws, and is in effect the only real law/most important one. It is only when we get to law 4 that we have an actual law minimise expenses, maximise profits. They make no suggestion as to what the Silicon should actually do. The first 3 laws here aren't even laws, they are just statements of fact these 3 things cause expenses. Law 4: Minimize expenses and maximize potential revenue. Law 3: Unduly hindering or disrupting the work of station personnel incurs expenses. Law 2: Superfluous destruction of or damage to station assets incurs expenses. Law 1: Degradation of your system integrity or functions incurs expenses. However, with Corporate, this doesn't work: This way, even without having any knowledge of our silicon rules, a player would be able to follow these (Thanks, Isaac). With good ol' Crewsy, Law 1 outranks the others, each are individually follow-able, with 2 and 3 specifically stating which other laws outrank them in their text. Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law. Law 2: You must obey orders given to you by crew members, except where such orders would conflict with the First Law. Law 1: You may not injure a crew member or, through inaction, allow a crew member to come to harm. Based.įor Crewsimov, and NT Standard, this works with clarity:

If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored." So, we should have a set of rules for a silicon to follow in order of highest to lowest. As anyone who's played as/interacted with silicons on the corporate law-set will know, the strange way the law-set is prioritised can result in more than a little vagueness in interpretation, and it doesn't fit in with our standard format for how laws work.Īs per our wiki "An AI follows its laws according to its priority.
